NEW SEASON TEMPLATE
It all begins with an idea.
Here’s everything major that will be included in (Insert Season Name). This includes:
New Mutant(s)
New Mutation(s)
New Battleground(s)
New Cosmetic(s)
Event(s)
New Mutant:
LUMIVORE
Stays in place and deals ranged damage to ground and air units. Sustained damage increases over time. Loses health over time.
A tracking device was once thrown into the mouth of a Lumivore. According to the data, it fell for over two miles before stopping. That same device still periodically broadcasts a signal from an unknown location.
New Mutation:
Land Shark - Stone Skin
Bust through the enemies defense with this one-hit shield that absorbs all damage!
Check out Land Shark’s Mutation page to see this in action!
New Battleground:
Battleground Name
Fight your way to the top!
In (Battleground Name), defend with your towers and push your way through! Experience Raw Energy as you navigate your way through the Season.
New Cosmetics:
Avatars
Eye Candy
Unlock via the Battle Pass
Emotes
I’m just a Chomper
Find in Reward Orbs
Banners
Throwback
Find in the Shop
Frames
Ready P1
Unlock via the (Event Name) event
Titles
Researcher
Find in the Achievements menu
We hope you enjoy the update!
- The Rift Wars team
Events:
Piggy Bank
Collect as much gold as you can!
9/22/25 12:00am PST -> 9/28/25 11:59pm PST
We hope you enjoy the update!
- The Rift Wars team
BALANCE CHANGES
It all begins with an idea.
Balance updates
Mutant Buffs
LUMIVORE
Attack Speed: 1.2 -> 1.1
Health: 1090 -> 1785
Reason: Lumivore was a little underwhelming when compared to our other buildings, as well as Skeeter. This balance change makes Lumivore a more tactical choice when defending against tank Mutants.
LAND SHARK
Move Speed: 1.2 -> 1.3
Damage: 650 -> 700
Health: 2010 -> 2435
Attack Speed: 1.5 _> 1.2
Reason: Land Shark seemed to be significantly underpowered when compared to the other 4-Energy cost Mutants. These changes bring Land Shark back in line with those units.
Mutant Nerfs
ATTACK BIRDS
Health: 240 -> 180
Damage: 150 -> 125
Reason: Attack Birds seem to dominate the air in gameplay. This tuning change keeps their use-case, but gives other air units more freedom.
HEADHUNTERS
Spawn Qty: 4 -> 3
Reason: Headhunters were too good for the energy cost when spawning 4. The cost and stats will remain the same, but now Headhunters will only spawn 3 to bring them back into balance.
Reworks
DREADFIN
Targets: All -> Buildings
Reason: We’ve found that Dreadfin targeting all units doesn’t make much sense when it comes to team composition. Having it only target Buildings will help make the game better.
We hope you enjoy the update!
- The Rift Wars team
UPDATE TEMPLATE
It all begins with an idea.
Some quick message to get players excited about the update! Here’s what’s coming in the next update:
UPDATE POINT 1
Experience a bunch of new exciting update stuff!
There will be small things, big things, medium things, and more!
Image overview!
In here put a slightly more descriptive caption regarding the image.
UPDATE POINT 2
Remember back when we had UGC stuff?
Me neither! But because this is a template, here’s what to expect:
UGC is no longer player facing
We instead use this in-house only
Some other things related to this update point
Brief image description
There are so many Headhunters, almost too many. Check it out in the latest update!
New Mutant:
LUMIVORE
Lumivore used to be on a tower, then not, and now is:
GIF’s are okay!
Along with images, GIF files are supported. Just be sure not to upload any videos.
New Mutation:
Land Shark - Stone Skin
Image size matters
If your image loads too large, be sure to downscale the resolution, as resolution dictates the scale.
Bust through the enemies defense with this one-hit shield that absorbs all damage!
Check out Land Shark’s Mutation page to see this in action!
We hope you enjoy the update!
- The Rift Wars team